Research Papers
All of these links should work if you are on the DU
campus. If for some reason they do not, please go to
the Penrose Library web
pages and locate the resources. Not being able to download
the paper to write a review is not an acceptable excuse!
Let me know if the link doesn't work and get the correct one
for me. Note that if you are off campus, you might be able to
use the VPN into DU to get the paper.
Peer-to-Peer Networking
- Ratnasamy, S., Francis, P., Handley, M., Karp, R., and
Schenker, S.,
"A scalable content-addressable network,"
In Proceedings of SIGCOMM, 2001.
- I. Stoica, R. Morris, D. Liben-Nowell, D. Karger,
M. Frans Kaashoek, F. Dabek, H. Balakrishnan,
"Chord: a scalable peer-to-peer lookup protocol for
internet applications," IEEE/ACM Transactions on
Networking, vol. 11(1), pp. 17-23, 2003.
- A. Rowstron and P. Druschel,
"Pastry: Scalable, decentralized object location and
routing for large-scale peer-to-peer systems,"
IFIP/ACM International Conference on Distributed
Systems Platforms (Middleware), pp. 329-350, November, 2001.
-
D. Stutzbach, R. Rejaie, and S. Sen, "Characterizing
Unstructured Overlay Topologies in Modern P2P File-Sharing
Systems", IEEE Transactions on Networking, 2007.
-
M. Castro, P. Druschel, A. Kermarrec, and A. Rowstron,
"SCRIBE: A large-scale and decentralized application-layer
multicast infrastructure," IEEE Journal on Selected Areas in
Communications, 2002.
-
A. Bharambe, M. Agrawal, and S. Seshan, "Mercury: Supporting
scalable multi-attribute range queries," ACM SIGCOMM, August
2004.
-
D. Watts and
S. Strogatz,
"Collective dynamics of 'small-world' networks,"
Nature, pp. 440-442 April 1998.
-
O. Sandberg, "Distributed Routing in Small-World Networks,"
(where is this published?), 2005.
-
J. Kleinberg, "The Small-World Phenomenon: An Algorithmic
Perspective," Proceedings of the ACM Symposium on Theory of
Computing, 2000.
Game Networking
-
P. Bettner and M. Terrano, "1500 archers on a 28.8: Network
Programming in the Age of Empires and Beyond," Game
Developers' Conference, March 2001.
-
C. Diot and L. Gautier, "A Distributed Architecture for
Multiplayer Interactive Applications on the Internet," IEEE
Networks, 13(4), 1999.
"
-
N. Baughman and B. Levine, "Cheat-proof Playout for
Centralized and Distributed Online Games," IEEE Infocom,
2001.
-
C. GauthierDickey, D. Zappala, V. Lo, and J. Marr,
"Low-Latency and Cheat-Proof Event Ordering for Distributed
Games," ACM NOSSDAV, June 2004.
-
B. Knutsson, H. Lu, W. Xu, and B. Hopkins, "Peer-to-peer
support for massively multiplayer games," IEEE Infocom,
March 2004.
-
J. Smed, T. Kaukoranta, and H. Hakonen,
"Aspects of
Networking in Multiplayer Computer Games," International
Conference on Application and Development of Computer Games,
Nov. 2001.
-
S. Rooney, D. Bauer, and R. Deydier, "A federated
peer-to-peer network game architecture," IEEE Communications
Magazine, Vol 42, No. 5, pp. 114-112, May 2004.
-
J. Blow, "A
Look at Latency in Networked Games," Game Developer
Magazine, July, 1998.