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Schedule

DayDateTopicPresenterProject
1Wed. Jan 2IntroductionChris
2Mon. Jan 7IntroductionChris
3Wed. Jan 9(no class)Chris
4Mon. Jan 14Games and NetworksChris
Low-Latency and Cheat-Proof Event Ordering for Distributed GamesChris
5Wed. Jan 16Aspects of Networking in Multiplayer Computer GamesChris
1500 archers on a 28.8: Network Programming in the Age of Empires and BeyondChris
6Mon. Jan 21Martin Luther King Day (no class)
7Wed. Jan 23A Look at Latency in Networked GamesChrisProject 1 Assigned
8Mon. Jan 28A Scalable Content Addressable NetworkNate
9Wed. Jan 30Chord: A Scalable Peer-to-Peer Lookup Protocol for Internet ApplicationsHamid
10Mon. Feb 4Pastry: Scalable, decentralized object location and routing for large-scale peer-to-peer systemsImran
11Wed. Feb 6LabChris
12Mon. Feb 11LabChris
13 Wed. Feb 13 SCRIBE: A large-scale and decentralized application-layer multicast infrastructureCarlosProject 1 Due, Project 2 Assigned
14Mon. Feb 18Mercury: Supporting scalable multi-attribute range queriesNate
15Wed. Feb 20Peer-to-peer support for massively multiplayer gamesHamid
16Mon. Feb 25A federated peer-to-peer network game architectureIrman
17Wed. Feb 27Collective dynamics of 'small-world' networksCarlos
18Mon. Mar 3Distributed Routing in Small-World NetworksChris
19Wed. Mar 5Work on Project
20Thu. Mar 10Work on ProjectProject 2 Due